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Changelog

All notable changes to Galdur UI. The format follows Keep a Changelog, and versions follow Semantic Versioning.

⏱ 2 minGaldur UI 0.1.0

0.1.0

First version, for Minecraft 1.21.1 and NeoForge 21.1.

Added

  • Theme: colours and spacings in assets/galdurui/theme.json, reloaded with resources and overridable by a resource pack (missing keys fall back to the defaults).
  • Grayscale 9-slice sprites tinted by the theme, and their generator (generateSprites).
  • Widgets (api.widget): button, icon button, label, checkbox, search field, scrolling list, tabs, progress bar, item slot with abbreviated amounts, scrolling item grid without real slots.
  • GaldurPanelLayout: a themed panel around vanilla layouts.
  • Declarative windows (api.window, GaldurLib.createWindow()): titles, text, buttons, rows, lists, search, checkboxes, progress bars and tabs, with handles to change them afterwards.
  • Slot menus: GaldurMenu (client and server) and GaldurContainerScreen.
  • Optional JEI and EMI integrations: exclusion zones, recipes (R / U) from an item grid.
  • Narration of every widget, in English and French.
  • Animations (hover, opening, tab change, scrolling), with a client setting to turn them off.
  • Fredoka SemiBold title font (GaldurFonts).
  • Batched rendering of sprites, grid cells and items.
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