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Performance

A Galdur UI terminal showing every item in the game runs at about 120 FPS, against 94 for the vanilla creative inventory on the same machine.

⏱ 2 minGaldur UI 0.1.0

The measure

Measured with Spark on the test terminal (/galduruidev terminal: a grid of every item above the inventory):

ScreenFPS
Galdur UI test terminal≈ 120
Vanilla creative inventory94

Same machine, same scene.

Where it comes from

The main gains come from GaldurRender, the only class that draws:

  • One draw call per 9-slice sprite: Minecraft 1.21.1 repeats a sprite's edges in tiles; all tiles of a sprite go in a single call.
  • Grid cell backgrounds in one call, whatever the number of visible cells.
  • Items in two lighting passes instead of one flush per item.
  • Amounts batched into a single submission.

An item grid also draws only its visible rows, whatever the size of the list: see Item grids & terminals.

Measure your own screens

In a development run, /galdurui fps toggles an FPS counter that stays visible on screens (F3 is hidden there).

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